Here's a 45 minute speed sculpt, under the topic "Water Spirit". I've been following a speed sculpting thread for a little bit and was excited to give this topic a whirl. I'd love to come back to this and touch it up, but for a quickie, I'm happy with it. Hope you enjoy!
"Water Spirit" - 45 min speed sculpt from
joe daniels on
Vimeo.
Here was my inspiration reference:
And for the water, I mostly used Bad King's splash insert mesh brush set:
http://www.badking.com.au/site/shop/organic-custom-brushes/splash-brush-set/
2 comments:
What are you using these days for sculpting? Zbrush? Sculptris? Blender?
Mostly Zbrush, these days. There are a few things I still use Blender for in terms of sculpting (mainly the skin modifier, and dyno-topo which is adaptive subdivision like sculptris). But zbrush's zremesher is awesome and I've found a few good workflows that make it typically faster for me to work in ZB.
I'd be lying if I didn't say that another part of my gravitation to Zbrush has been that I've found a few choice matcaps that make the models nice to look at and fun to work with. I guess it's like an artist's preference over pencil brand, in that regard.
I still enjoy modeling in Blender, though Maya's modeling toolkit makes it fairly efficient to stay in Maya most of the time. If only autodesk gave us a grab/move brush!
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