Tuesday, December 16, 2014

Holiday Rig Update!

Marv is getting into the holiday spirit with this new outfit.  If you've already purchased my Body Mech rig mega-pack, download the update now for free!    (That last link just takes you to your Gumroad library to get the update, so if you're looking to purchase the 12 Rig MegaPack and get all the free updates, click the image below:)


SANTA SETUP INSTRUCTIONS:
To get Marv all dressed up like the image above, follow these simple steps:
  • Open the Marv rig and head to Marv's main shader (either by opening the hypershade or by making the geometry selectable and then right-click > material properties).
  • Map the santa_color_1k.jpg texture to the Color channel.
  • Select the placement or global control and scroll down in the channel box until you find the slider for Santa Clothes.  Turn that on and you'll get the new geometry plus controls to shape the hat and beard.
  • Animate something fun!



Also, enjoy this very nice Ballerina test by Matthew Roe using the Tina rig:


Ballerina Animation from Matthew Roe on Vimeo.

Thursday, November 20, 2014

CTN Expo 2014




I'm packing my bags for CTN!  It's been a crazy couple of months, so I'm looking forward to catching up with friends, hearing great talks, and picking up amazing artwork at the best animation convention around.  I'll probably be wearing this hat I whipped up for the occasion (Who recognizes it?).  So if you're in Burbank and see this hat bobbing around the convention center, say "Hi!"

In other news:

Flyhunter Origins - A game I did some animation work on just came out for iOS & Andriod.  You should check it out.  It's a ton of fun.

And I have a rig update for my Body Mechanics Rigs coming once I get back, squashing a couple of bugs people have reported.  Thanks!  And I have plans for a holiday-themed update, so stay tuned.

Tuesday, October 21, 2014

BodyMech Rigs - October news

  • Texture Maps
  • Updates
  • Showcase!


TEXTURE MAPS

First, Halloween is just around the corner, so I've made a couple simple texture maps to get you in the candy-begging spirit.  They work great on all the Body Mechanics rigs.  Just put them into the "sourceimages" folder of your maya project and load them into the color channel of the body shader.

Download them HERE.


Incredi-costumes!

 

Ninjas!
Wonderwoman!

UPDATE 1.2

I've added auto-squash functionality to the spine of Marv and Stella.  Sooo much fun to play with.  It's on by default, but can be turned off on the UpperBody control.  I've also squashed the right shoulder rotation bug (where the rotate x is opposite of what it should be).  You can download the update at Gumroad.


SHOWCASE

And lastly, I wanted to showcase some of the awesome animation that everyone has been up to.  I'm sure I missed some great work out there, but here is a sample of what people are doing.  Keep it up!


Guerrilla animation team exercise - Landing and Settle from Sem Assink on Vimeo.




06 - Landing - Richard "the killer" Oud from Guerrilla Animators on Vimeo.




Aia Test Final from Kevin (Hoa) Nguyen on Vimeo.




Herc rig anim test from John Seldon on Vimeo.





Adam Bradford - Fall 2014 Game Animation Demo Reel from Adam Bradford on Vimeo.




Body Mech Rig Test from James King on Vimeo.

Saturday, August 30, 2014

New Rigs!

Update 10/4/ 2014:  The BodyMech Rigs are back up, and with new features!  Here's a walk-through and pose demo video.



I've just launched a series of Maya rigs, designed to be perfect for honing in on those body mechanics and body acting skills.  These rigs are quick and fun to pose, just check out the video below.


BodyMech Rigs - Intro from joe daniels on Vimeo.

In order to fund future developments along these lines, I'm selling them through Gumroad.  Think of it this way:  buying a set of these rigs is like getting me dinner to say thanks for all the awesome stuff you're going to animate with them.  :)

  Thanks to everyone who is supporting this project.  You're all awesome!

Click on the thumbnail below to find out more.

I must have them all!


Pick up the AnimSchool Picker here.

P.S.  If you're an instructor looking to grab these up for your classes, or a workshop, you can do so by selecting the Volume License option in Gumroad's payment section and choose the number of licenses that is right for your case.
Check out the Single-user License Agreement and the Volume License Agreement for more info.

Friday, August 22, 2014

Sculpt Fixes for Animators - video tut


Animation Sculpt Fixes with SHAPES from joe daniels on Vimeo.

Animators, how many times have you found yourself working on a rig where you just wanted to get in there and add an extra blendshape, or fix some nasty wrinkles or deformation, or perhaps push the pose further than the rig allows?  If you work in Maya and know what a blendshape is, this video is for you!

This tutorial focuses on using the SHAPES toolset to make tweaks to a rig on a shot by shot basis.  There are a few tools that let you do this, but I'm using SHAPES.  Check it out:  http://www.braverabbit.de/shapes/

My Body Mechanics rigs will be available soon at:  http://artofjoe.blogspot.com/p/blog-page.html
Malcolm character courtesy of AnimSchool.com

Thanks for watching!

Saturday, August 02, 2014

Monday, July 07, 2014

Body Mechanics Rigs


I'm almost done with a new set of rigs I'll be using for some of my animation classes at Ex'pression College.  These are intended for honing in on body mechanics and body acting, so there are not really any facial controls.

They're easy to quickly tweak, so the animators can spend time on crafting engaging performances, instead of messing with customizing the rigs.  Looking forward to seeing what the students come up with!




Sunday, June 22, 2014

Graph Editor art

I've just wrapped on a very fun animation project.  One I hope to be able to share soon.  Inspired by something I've been seeing a lot of, here is some Graph Editor art.  If you're in your first couple years of animating, these are for you!


 Some days the machine wins, and you feel like you're drowning in your own splines.



Other days you feel like a spline master, breaking tangent handles with your mere mind.

Confucius say, the more time you spend wrestling with your graph editor, the sooner you'll find yourself on the plane of enlightenment.

Here's a larger version of the above image.

Saturday, June 07, 2014

Kevin Keele sculpt

I took about 2.5 hours yesterday to sculpt this really fun design by Kevin Keele.  A ton of fun to work with all the shapes in his design.  Such a talented artist.  It's not really finished, and I would approach the hair differently next time, but it was fun to take it this far.  A little of the process is shown in the pics below.




Making Of:











Tuesday, June 03, 2014

Sculpting Tip: Order of Operations

Happy Tuesday, everybody!
Here's a quick tip I threw together for some students who have a speed sculpting facebook group.  So much of what I've learned about making compelling art comes down to Shape/Line, Underlying Form, and Rhythm.  I'm always trying to learn as much as I can, so hopefully you'll get something out of this.  Keep making art!


Extra resources:
Rad Sechrist -- http://radhowto.blogspot.com/2010/07/inmate-construction.html
Michael Defeo -- http://www.zbrushworkshops.com/tags/michael-defeo
Philippe Faraut -- https://www.youtube.com/watch?v=R1tH03sOhkU