Tuesday, April 18, 2017

More VR Art and Animation

I've been having a blast making art with my Oculus Rift.  It's more physical, intuitive, and intimate of a process than anything I've experienced to date.  Here is a look at my last couple weeks poking around in the evenings...


Animating in VR - for Artists from joe daniels on Vimeo.


Have fun rotating and moving around this painting done in Oculus Quill, or if you have a headset and compatible browser, check it out in VR!  (vimeo link below in case the sketchfab embed does not work for you.)

"Quillerina" video walkthrough on Vimeo.


And here's an early WIP of the next painting I'm working on.  See more of my recent art on my Instagram.

A post shared by Joe Daniels (@joedanimation) on

Tuesday, March 28, 2017

Animation in VR!


I've been beta testing a new app for the Vive and Rift named ANIMVR.  It's a drawing and painting program designed for frame by frame animation.  It took a bit to get used to the controls, but I am seriously loving this!

The .gif in this post was sketched out tonight in about 1 hour of messing around in a "straight-ahead" approach.  I definitely want to do more of this.  Keep your eyes peeled for ANIMVR when it comes out.

Monday, November 28, 2016

Kakamora of Moana

Congrats to my friends who labored to make Disney's Moana the beautiful film that it is!  If you haven't seen it yet, go check it out.
Here's some fan art of those adorable Kakamora characters.

And here's a high res still version:

Sunday, February 21, 2016

Saturday, January 02, 2016

A short time ago, in a theater not far away...



Taking my son to Star Wars was a blast!  I've had this one in my head for a while, and finally had the time to get it out.

Happy 2016.  Hope yours is great!

Thursday, December 17, 2015

The Takedown - anim doodle

The Takedown from joe daniels on Vimeo.

This was a quick pencil test I made on my iPhone during the commute to and from work the other day.  It was done pretty much straight ahead for the major keys and breakdowns, then went back and filled in some in-betweens.  Fun way to pass the time.

If anyone is interested, it was done in Animation Creator for iOS, with camera shake added in After Effects.

Thursday, November 05, 2015

Avengers Academy - coming soon!

It's been quiet around here for a while, as I've been working with the awesome team at TinyCo on a pretty sweet game,  Avengers Academy.  It's been officially announced, so here's how you can get connected:

On Facebook:  http://www.facebook.com/avengersacademy
Official Website:  http://www.avengersacademy.com/
Twitter:  @avengersacademy

Teaser Trailer:

Some Art:

Sunday, May 17, 2015

Farewell to Spock - caricature sculpt

"Space, the final frontier..."



Farewell to Spock from joe daniels on Vimeo.

I've been tinkering with this sculpt since I heard the sad news about the passing of Leonard Nimoy.  Star Trek was a staple at the Daniels household when I was growing up.  The TV shows, movies, books, the musical scores.  That show, its characters, and technology have inspired millions over the years, and I was no exception.  Spock, in particular, was a character I latched onto and looked up to, so it is odd to picture a world without the main who spoke that iconic parting phrase.

Farewell, Admiral Spock.  You will be missed.



Here are a few images:




Tuesday, December 16, 2014

Holiday Rig Update!

Marv is getting into the holiday spirit with this new outfit.  If you've already purchased my Body Mech rig mega-pack, download the update now for free!    (That last link just takes you to your Gumroad library to get the update, so if you're looking to purchase the 12 Rig MegaPack and get all the free updates, click the image below:)


SANTA SETUP INSTRUCTIONS:
To get Marv all dressed up like the image above, follow these simple steps:
  • Open the Marv rig and head to Marv's main shader (either by opening the hypershade or by making the geometry selectable and then right-click > material properties).
  • Map the santa_color_1k.jpg texture to the Color channel.
  • Select the placement or global control and scroll down in the channel box until you find the slider for Santa Clothes.  Turn that on and you'll get the new geometry plus controls to shape the hat and beard.
  • Animate something fun!



Also, enjoy this very nice Ballerina test by Matthew Roe using the Tina rig:


Ballerina Animation from Matthew Roe on Vimeo.

Thursday, November 20, 2014

CTN Expo 2014




I'm packing my bags for CTN!  It's been a crazy couple of months, so I'm looking forward to catching up with friends, hearing great talks, and picking up amazing artwork at the best animation convention around.  I'll probably be wearing this hat I whipped up for the occasion (Who recognizes it?).  So if you're in Burbank and see this hat bobbing around the convention center, say "Hi!"

In other news:

Flyhunter Origins - A game I did some animation work on just came out for iOS & Andriod.  You should check it out.  It's a ton of fun.

And I have a rig update for my Body Mechanics Rigs coming once I get back, squashing a couple of bugs people have reported.  Thanks!  And I have plans for a holiday-themed update, so stay tuned.