tag:blogger.com,1999:blog-18479375.post6450724939763457373..comments2024-02-26T09:04:24.897-05:00Comments on art of Joe Daniels: Water Spirit - speed sculptAnonymoushttp://www.blogger.com/profile/17635128827699999880noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-18479375.post-74750986308288973322014-05-05T01:00:12.765-05:002014-05-05T01:00:12.765-05:00Mostly Zbrush, these days. There are a few things ...Mostly Zbrush, these days. There are a few things I still use Blender for in terms of sculpting (mainly the skin modifier, and dyno-topo which is adaptive subdivision like sculptris). But zbrush's zremesher is awesome and I've found a few good workflows that make it typically faster for me to work in ZB. <br /><br />I'd be lying if I didn't say that another part of my gravitation to Zbrush has been that I've found a few choice matcaps that make the models nice to look at and fun to work with. I guess it's like an artist's preference over pencil brand, in that regard. <br /><br />I still enjoy modeling in Blender, though Maya's modeling toolkit makes it fairly efficient to stay in Maya most of the time. If only autodesk gave us a grab/move brush!Anonymoushttps://www.blogger.com/profile/17635128827699999880noreply@blogger.comtag:blogger.com,1999:blog-18479375.post-54509205106498914652014-05-05T00:32:51.222-05:002014-05-05T00:32:51.222-05:00What are you using these days for sculpting? Zbrus...What are you using these days for sculpting? Zbrush? Sculptris? Blender?David Suroviechttps://www.blogger.com/profile/13308655001666405762noreply@blogger.com