Tuesday, October 21, 2014

BodyMech Rigs - October news

  • Texture Maps
  • Updates
  • Showcase!


First, Halloween is just around the corner, so I've made a couple simple texture maps to get you in the candy-begging spirit.  They work great on all the Body Mechanics rigs.  Just put them into the "sourceimages" folder of your maya project and load them into the color channel of the body shader.

Download them HERE.





I've added auto-squash functionality to the spine of Marv and Stella.  Sooo much fun to play with.  It's on by default, but can be turned off on the UpperBody control.  I've also squashed the right shoulder rotation bug (where the rotate x is opposite of what it should be).  You can download the update at Gumroad.


And lastly, I wanted to showcase some of the awesome animation that everyone has been up to.  I'm sure I missed some great work out there, but here is a sample of what people are doing.  Keep it up!

Guerrilla animation team exercise - Landing and Settle from Sem Assink on Vimeo.

06 - Landing - Richard "the killer" Oud from Guerrilla Animators on Vimeo.

Aia Test Final from Kevin (Hoa) Nguyen on Vimeo.

Herc rig anim test from John Seldon on Vimeo.

Adam Bradford - Fall 2014 Game Animation Demo Reel from Adam Bradford on Vimeo.

Body Mech Rig Test from James King on Vimeo.

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