Friday, August 22, 2014
Sculpt Fixes for Animators - video tut
Animation Sculpt Fixes with SHAPES from joe daniels on Vimeo.
Animators, how many times have you found yourself working on a rig where you just wanted to get in there and add an extra blendshape, or fix some nasty wrinkles or deformation, or perhaps push the pose further than the rig allows? If you work in Maya and know what a blendshape is, this video is for you!
This tutorial focuses on using the SHAPES toolset to make tweaks to a rig on a shot by shot basis. There are a few tools that let you do this, but I'm using SHAPES. Check it out: http://www.braverabbit.de/shapes/
My Body Mechanics rigs will be available soon at: http://artofjoe.blogspot.com/p/blog-page.html
Malcolm character courtesy of AnimSchool.com
Thanks for watching!
at 4:55 PM